Thrivability – Breaking through to a world that works
By Jean Russell, Available as Epub only
Thrivability sets out to challenge the ‘breakdown thinking’ that focuses only on defensive reactions to the economic, social, political, and environmental crises and catastrophes we face.
In its place she proposes ‘breakthrough thinking’: an approach that recognizes the gritty reality of today’s ‘Age of Disaster’ but enables us to envision and co-create a world of wellbeing and health.
Part I – Perceiving – looks at the stories we tell about our world and our limited ways of perceiving it. It shows how we can look at the bigger picture, recognise our blinkers and introduces the key ideas of systems and complexity thinking in this area.
Part II – Understanding – outlines new tools for understanding ourselves and the social and data revolutions we are part of. It looks in particular at behavioural economics, human irrationality, leadership, organisational and social structures and data metrics.
Part III – Doing – sets out ways we can take action together to create the world of the possible, a thriving world, a world that works. This section focuses on creativity, game dynamics (how to gamify the tasks we need to accomplish as individuals and as a society) and the Action Spectrum – a way of understanding how we can most effectively make interventions in any situation.
ABOUT THE AUTHOR of THRIVABILITY
Jean Russell is a facilitator, social ecosystem designer and a founder of the Thrivability movement. She works with clients internationally to take them through the crucial questions of creating and nurturing teams and networks to develop healthy and productive collaborations. She is a specialist in:
- motivation, persuasion, and influence (trained in neuro-linguistic programming and coaching)
- flows and risk analysis (via international finance),
- philanthropy – she is co-founder of donor education leader, Inspired Legacies
- methods of collaboration (facilitation of small groups and in the tech world designing online community spaces with game dynamics).